Computers and TechnologyGames

Various Unity Game Engine Myths and Reality

Only games use Unity

It’s untrue. Undoubtedly, Unity was designed as a game engine, but because of its versatility, it is also successfully employed in other fields including architecture, medical, and engineering. Look at 3RD Planet as an illustration.

It is the biggest online consumer event platform and uses Unity 3D to display the top travel hotspots in every nation.

A suite called Coherentrx

The Coherentrx Suite is another illustration.

CoherentRx is a collection of applications for point-of-care patient education that combines real-time 3D anatomy models with doctor-patient texting that complies with HIPAA regulations. There are 10 medical specialties covered by CoherentRx applications right now, from orthopedics to opthalmology.

There is a distinct category for non-game applications in the Unity Showcase. Try it out for yourself!


Unity is Free

It’s largely a myth, though. Unity can be downloaded without cost. All of Unity’s functionality are available in the free (personal) edition (with some small exceptions). When it’s finished, you may publish your game and start earning money with it! It is just that way! But you must get the Unity Professional license if at any point your business’s annual revenue exceeds $100,000. The price is $1500 US dollars at that point, so it’s not too pricey. Sounds a lot more affordable than $100,000, don’t you think?


Free license and pro license are different in that upon startup, mobile and web games with the former display the Unity logo for a brief period of time. Although it’s not a significant deal, as a seasoned game producer, you could wish to do away with it in the future. Additionally, Cache Server and the Unity editor pro skin are not permitted.


With Unity, you can only create short games

It’s untrue. Because Unity is so indie-friendly, there are a lot of little games made with it. Your game’s size is in no way limited by Unity. If you truly want to, you can make a copy of World of Warcraft. There are no loading screens while playing because all scenes can be loaded and combined in-game. It’s also untrue that having too many items in your scene causes Unity’s performance to suffer. Obviously, you need to tune it specifically. So the experience is everything. Several businesses collaborate with a Unity Game Development Company to create 3D games.

City Skylines is among the best illustrations of a large-scene and optimally optimized Unity game.


Better than Unreal Engine is Unity

Although it is a myth, it truly depends on your needs—it isn’t necessarily worse. Because Unreal Engine always held a competitive advantage in the video game development market, Unity has frequently been contrasted with it. Things are a little different now. While Unity gambled on mobile devices, Unreal Engine focused on PC and stationary consoles. Unreal has always been known for its large-scale games and breathtaking aesthetics, but this focus makes it more challenging to understand and utilize. Contrarily, Unity is based on the Mono platform. As a result, you can program your games in C# rather than the more challenging to master C++.


Currently, Unity is vying for market share against Unreal Engine. The graphical improvements in Unity 5 and the scripting backend optimization were the first stages. Unity Technologies released an incredible real-time showcase of what Unity 5.3.4 is capable of at GDC 2016. From this point on, it will get harder and harder to discern the graphical capabilities of Unity and Unreal Engine apart.


To utilize Unity, you don’t need any programming experience.

It is true. It’s simpler if you know at least a little bit about programming, but you can still create a full game without it. Playmaker is one of the most well-liked editor plugins available from the Asset Store. You can create finite-state machines with Playmaker that will power your entire game logic, and it does it well!

Due to this, many people would view Unity as a toy rather than a serious game development tool. The truth is that everyone can utilize Unity, regardless of their ability level!


In Unity, you can’t spawn threads

It is a myth once more. Unity coroutines and threads are frequently confused among the public. Let’s be clear about this: Threads have nothing to do with coroutines. Coroutine is merely a convenient mechanism to put off code execution. It’s a pretty good way to write game code when you need to execute some routines sequentially over time (like animations), but you still want everything to happen in a single thread.


However, Unity allows you to build threads. There isn’t much to say about it, thus you won’t find anything about it in the official documentation. You only need to be aware that Unity API is not thread safe, which is advantageous.


Every Unity game has the same aesthetic

Of course, it’s a myth. Every game developer considering using a particular game engine asks himself how it will benefit him and how it will limit his creative freedom. Because it is simple to learn yet challenging to master, unity is highly interesting. But once you get the hang of it, you’ll see that you can pretty much do anything with it! Even your own game engine can be made there! Stop wondering right now second if Unity limits your creativity. There isn’t!


You should be aware that many Unity components, such as physics, can be changed to whatever you wish. There is no necessity that a Unity game use Unity-provided components. If you have extremely precise demands, this is a fantastic price.


Unity has numerous bugs

It is true. Since Unity 5, the developers have been implementing new features quickly at the expense of stability. At GCD 2016, Unity’s current CEO John Riccitiello declared that the company would pursue a path of improving the quality of its releases. Unity 5.3.4 and Unity 5.4 have both been made available as of this writing. We need tools that are as stable as possible, so let’s hope for the best. Recently, there has been major concern in the Unity community about upgrading to a new release.



Suzanne Dieze is a technical content writer and preferably writing technology-based blogs and articles. I have a few published pieces under Mobile Based Applications, and Data science consists of proven techniques, future costs, and benefits.

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