Why Users of Web2 Are Uninterested in Playing Games on the Web3
There has been a lot of debate in the P2E community concerning integrating established “Web2” players into the blockchain gaming sector.
These users are comparable to the “holy grail” of the P2E gaming sector—the prized possession that would ultimately encourage wide adoption.
Both creators and observers believe that Web2 participants—also known as “normies”—are the key to P2E’s widespread adoption, much as non-crypto holders were in the early days of the crypto industry.
However, are they?
Yes and no. While it’s not unlikely that Web2 gamers will eventually make their way into the Web3 gaming sector, many of them have fundamentally different views on gaming than those who play blockchain games.
They just want to have fun and aren’t worried about making money while they perform.
So, should P2E game producers place a high focus on “traditional” player recruitment?
Web2 players unquestionably outnumber Web3 players in number.
Even while it’s possible that their participation in P2E will bring in a sizable amount of money, the effort might not be worthwhile in the short term. Here’s why.
The disadvantages unique to gaming
The absence of a legacy game history is one of the problems that gamers encounter. The ability to move game history from Web2 to Web3 is presently not practical.
Players are required to reset in a completely fresh setting. In the Metaverse, there is no concept of friends connected to particular planets.
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Web3 now runs independently, though this could change in the future. To put it another way, it is not equipped to handle all of these extra users.
How could the Web3 gaming experience incorporate more trust and dependability given the difficulties that users and technology developers already face?
Who Plays Web 3-Related Games?
The term “gamer” has undergone numerous changes during the last few decades.
Before video games existed, the phrase may have been used to describe people who loved playing cards or board games.
When video games initially entered the market, gamers were individuals who played them in arcades; as personal computers and gaming consoles became more accessible, the term “gamer” came to signify those who were enthusiastic about such.
The term “gamer” has advanced to a new level with the emergence of P2E.
P2E players are not the same as people who play Call of Duty and Roblox, even if they may technically be considered gamers.
This is done so they may use P2E gaming as a way to make money.
They may experience similar emotions to those of the majority of us when we sit down at our workstations and open Excel or Microsoft Word when playing any particular P2E game.
P2E gaming is a form of employment for these “gamers.” And with good reason—the mechanics of many P2E games rely heavily on grinding, or completing mundane tasks in order to obtain rewards.
Even while most Web2 games also have grinding, it would be difficult to find Web2 gamers that are excited about spending their time playing video games and performing tedious tasks, even if they do get paid for it.
In the future, there won’t be a distinction between Web2 and Web3 games
I’d want to argue that until Web3 games can offer the same kinds of gaming experiences that Web2 games do for their users, there isn’t much point in trying to integrate them.
And let’s be clear: as more investment and developer talent join the market, that day will come. At some point, Web3 games will be superior to Web2 games in terms of presentation, gameplay, and narrative.
But until then, P2E games should be aimed at the people who actually want to gamble with real money in video games and virtual worlds: businesspeople who are more interested in generating money than having fun while playing games, as well as crypto natives.
These are the Web3 game players, and the developers may assist them by making the experience as simple and open as they can.